Sergio
Piedra

I am a 3-D artist who loves everything about 3-D art. From unwrapping assets and doing retopology work with quad draw to sculpting high poly characters in Zbrush. On March of 2017 I plan on graduating from the Art Institute of Phoenix as a 3-D artist specializing in prop and weapon modeling. In my time as a student I have become skilled at numerous computer applications to perfect my workflow as a 3-D artist and I continue to learn more programs to add to my arsenal. A detailed list of my skill-sets can be found on my resume. In the future I am determined to land a job in the industry as a character/creature artist because the complexity that comes with this form of art brings out the best production in me. But 3-D modeling in general is my passion.
Resume
Digital Imaging Skills
Traditional Media Skills
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3DS Max & Maya
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Zbrush & Mudbox
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Photoshop & Illustrator
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Affter Effects & Premiere
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Unreal Engine & Unity Engine
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PBR/Substance Painter & Designer
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Clay Modeling
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Concept sketching
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Perspective Drawing
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Anatomy study
Education
Professional SKills
Art Institute of Phoenix​
Major: Game Art & Design​
Graduated March 2017
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Works well with fellow artist and programmers in team oriented projects.
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Collaborates with designers and leads to solve problems that may arise.
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Receives criticism well and makes adjustments to constantly improve
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Efficient and organized to meet deadlines and milestones