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Sergio

Piedra

I am a 3-D artist who loves everything about 3-D art. From unwrapping assets and doing retopology work with quad draw to sculpting high poly characters in Zbrush. On March of 2017 I plan on graduating from the Art Institute of Phoenix as a 3-D artist specializing in prop and weapon modeling. In my time as a student I have become skilled at numerous computer applications to perfect my workflow as a 3-D artist and I continue to learn more programs to add to my arsenal. A detailed list of my skill-sets can be found on my resume. In the future I am determined to land a job in the industry as a character/creature artist because the complexity that comes with this form of art brings out the best production in me. But 3-D modeling in general is my passion.

Resume

Digital Imaging Skills
Traditional Media Skills
  • 3DS Max & Maya

  • Zbrush & Mudbox

  • Photoshop & Illustrator

  • Affter Effects & Premiere

  • Unreal Engine & Unity Engine

  • PBR/Substance Painter & Designer

  • Clay Modeling

  • Concept sketching

  • Perspective Drawing

  • Anatomy study

Education
Professional SKills

Art Institute of Phoenix​   

 Major: Game Art & Design​

        Graduated March 2017

  • Works well with fellow artist and programmers in team oriented projects.

  • Collaborates with designers and leads to solve problems that may arise. 

  • Receives criticism well and makes adjustments to constantly improve

  • Efficient and organized to meet deadlines and milestones

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